Black Magic

Racist enchant.

Puts a Corruption dot on them.

The corruption that appears when proccing this weapon will (hopefully) be weaker than the warlock corruption spell, and be replaced with a warlocks own corruption if he/she decides to cast it.This is just a guess and a prayer to Blizzard.

Could anyone in beta confirm if this is true?
Me being a warlock sure hopes that this is the case, because then we could make use of some other more awesome enchant, like the one that adds extra holy damage when it procs, or more spellpower.

Considering it says that it puts are Curse on them, I doubt it will be replaced by a Corruption dot.
It may be somewhat like a Curse of Agony, in that these stack from multiple players. If this were not the case, this enchant would be rather useless.

http://wotlk.wowhead.com/?spell=59630
50% chance to apply
http://wotlk.wowhead.com/?spell=59626
Black Magic
209 to 231 Shadow damage every 3 sec.
15 seconds remaining

The real question is, will this enchantment be more worthwhile to Shadow Priests and Warlocks thanEnchant Weapon – Mighty Spellpower?

The notion of another DoT effect is appealing, so long as it receives the bonuses of these classes’ talents and abilities. Plus, with a 50% chance to proc, there will most likely never be any downtime for this powerful debuff. I suppose only time will tell… or some theorycrafters with PTR accounts and free time. =)

I’d be highly interested to know if this would work for destruction warlocks to proc Molten Core. Currently I keep CoA up for MC, but that requires a gcd every 24 seconds(and is a dps loss to CoD). With this, I could just focus on my immo/incin/conflag + chaos bolt combo without having to bother with CoA.

Does enchant have a cooldown, or does it refresh?

If the ticks on this dot don’t override themselves due to rapid refreshes, this could be equal to an added 70DPS. Without extensive calculations, this seems to be as good as, if not better than, the top Spellpower enchant: (http://www.wowhead.com/?spell=60714) which adds 63 spellpower.

This is a curse correct? This could be extremely desirable for warlocks in PvP as a sort of “Curse Protection” for their Curse of Agony, Tongues, Exhaustion, etc. If it’s got a 50% chance of being applied, then you don’t need to worry so much about Druids and Mages spamming decurse to remove your more useful class curses as they will be attempting to remove the curse from the Enchant.

Or is this just a magic effect? Well, eitherway it’s a dispel/decurse buffer.

I am quite curious about this as well.. since I’m using my lock as my main in WoTLK I was looking at this and at mighty spellpower. I would assume that unless the corruption from the enchant overwrites your actual cast corruption then it won’t proc MC. I think the overall base concern is, will it overwrite a DoT effect (whether curse or corruption) that the lock cast, I mean lets say you are the CoE lock, and you have this enchant. If the proc is listed as a curse-primary, you just hurt the raid/group alot, if it is Curse-secondary then it wouldnt be so bad. same goes corruption effects.

Can this effect proc off of Rogue poisons?

Does this enchant proc off of Rogue poisons?

This enchant does a Corruption-DoT on the enemy target, which deals1045 at MINIMUMand1155 at best.

This will be OVERWHELMING at 40-49 bracket – you may enchant this to three weapons at that bracket – considering a regular 49 has about 3200ish health, this will be overpowered.

Enchanted Azhsharite Felbane Dagger
Enchanted Azhsharite Felbane Sword
Enchanted Azhsharite Felbane Staff (useless staff, but eligible for the enchant)

Just imagine.

I don’t know why I was downvoted but you can obtain the weapons I linked at lvl 45-49 (or at higher levels if you want to)

The weapons itemlevels are indeed 60 – I personally know alot of people with Executioner on their offhand, which has indeed been Enchanted Azhsharite Felbane Dagger and they were 49, not higher or lower.

This enchant also requires lvl 60 JUST LIKE Executioner! You CAN put this to an Enchanted Azsharite-weapon if you just go through the hard quest-line and all the trouble.

As I said: this enchant does a Corruption-DoT on the enemy target, which deals 1045 at MINIMUM and 1155 at best.

Permanently enchant a melee weapon to cause your damaging spells to sometimes inflict a painful curse.

As far is i can see, this enchant is only viable to a caster, as the enchant needs a spell to be cast.

The “Twink” items you listed looked to me to be mele weapons.
Although a caster could use them, they would be better off with a caster weapon anyway.

As a lock, an extra DoT is nice, and this will IMO not override any of our dots, hence, a really good enchant.

But some theorycrafting needed to calculate whats best of this enchant or the spellpower enchant.

My guess is spellpower will be best in endgame raiding.

I wonder if this enchante would proc blackout or if it would heal you when VE is up

Any knowledge if there is a Spell Power coefficient on this proc?

The “glow” effect is the same as on Unholy Weapon, i.e. small green skulls flying around the weapon.

I would also like to know if this benefits from talents and spellpower.

This would be an excellent goto enchant for shadow priest and affliction locks alike(imagine how much more you could proc blackout with this if it works with talents!).

anyways would love to know!

I’m curious as to whether or not it works with AoE spells? if so it could be very useful in AoE-grinding or bridge defending in AV or similar

Um, this is a level 60 item enchant.. Which means you CANT twink anything lower then a level 60. So you’re calculations for lv 49 or w/e fails.

At how much the matts for this currently cost, I believe that nobody will apply it just for the glow 🙂

Would this DoT scale with the 51 point warlock ability? (haunt)

This Enchant will not scale with your Spellpower.

But it should scale with anything that increases your Shadow damage done or your target’s Shadow damage taken.

Anyway, for PvE I would consider this more useful then 63 Spellpower, as any caster.
Only because it is a dot doesn’t mean it’s way less useful to Mages, Boomkins, Elemental Shamans or Destruction locks (it should proc Molten core btw), they may not have +shadow damage stuff, but it should still be superior to Spellpower as long as enough Debuff Slots are available on the boss mob (imagine every caster in a 25 man raid using this 😉 )

Anyway, just my 2 cents though.

ok reading all this ok i want to know 1 thing too clear my confusing up.

im a afflic lock so i to DoTs. does the curse proc with DoTs or obly if i use SB.

anyone able to clear this up for me plz. so basically Does lets say corruption or siphon life if i cast that on a enemy will that prot the curse

plz can someone clarify that the curse will prot with dots on the enemy. im afflic lock ans use U and Siphon life lots will the curse prot if i cast these spells.

Lots of caster theory craft, but have any melee considered it Ie: Shamans / Paladins
Myself, I play a protection paladin and I’m wondering just what kind of threat this could actually grab. Considering thatHammer of the Righteousis in fact a spell that causes holy damage, and this weapon enchant procs off of “your damaging spells”. This leads me to wonder if I can proc it with spells such asHammer of the RighteousorShield of Righteousnessand if so: would the DoT be applied to the 3 targets affected by my Hammer? As of right now I would say yes, based on the fact that mySeal of CorruptionDoT is applied to the 3 Hammer targets.

Currently in 5 man groups -bother heroic and otherwise. I find I’m topping the damage done, or coming very close to it. Simply because of the lack of CC and ease of multiple target tanking. Now lets consider under the premises that this does proc often (50%), and I haven’t been able to find much regarding an internal cool-down. I should think that any one capable of doing multiple target damage should be using this (AOE damage has not confirmed procs ie: Blizzard). The amount of threat I could generate, or DPS casters could produce should increase significantly (provided my thoughts so far are on the right track).

I am going to apply this to my weapon as soon as I get the chance, I will monitor its procs on multiple target damage: Hammer, Chain Lightning, Divine Storm etc.

cool but still waiting for an answer too im afflci i do dots wil it prot with dots

I could say.DO NOT GET THIS ENCHANT-.- I enchanted my web with it today. There seems to be some kind of CD and i wont refresh DoT (because of hidden CD). It doesnt make good dmg (about 229 tick or bit more or less). I was testing it and it seems that there was atleast 20sec hidden cd (it procced average after 30sec).
Example (from recount):
1. Lightning bolt98: 315 289 (99%)
2. Black Magic (DoT)15: 3380 (1%)

I was just spamming lb much as I can. If I had Mighty Spellpower, my overall dmg wud had been lot better. So as shaman I dont recommend this enchant for any caster.

You may have missed the point though. If you still have your weapon enchanted with black magic please try re-doing your testing with Chain Lightning to see my my theory is correct or not: That this de-buff can be applied to multiple targets, if that is the case then it will in fact be much more affective.

I had this enchanted, and spend some quality time with training dummies in IF.

No scaling with spellpower. Affected by CoE however.
In 200+ casts of Searing Pain, I observed a 45 sec internal CD and no Molten Core procs. It did, oddly enough, proc the Demonic Soul effect from 2-piece Plagueheart.
In 50+ casts of Rain of Fire, I never saw a proc on any of the targets.
In 30+ casts of Shadowfury, it often procced, but never on more then one target.
Never procced Molten Core .

It seems that a channeled AOE (Blizzard, Rain of Fire etc) wont proc it, but AOE with a cast time or instant cast will, but only on one of the targets. This makes it fairly similar to the Lightweave Embroidery from tailoring. Which in the same way often procced off Shadowfury but never off Rain of Fire and only on one target on AOE attacks.

Really, in PVE this looks to a piece of junk. No scaling in gear, a too-long cooldown and a prohibitive cost. Get the 63 spelldamage instead.

Requires a level 60 or higher item.

Requires a level 60 or higher item.

It requires a level 60 item to enchant

“Requires a level 60 or higher item.”

I have a shadow priest with a shadow wand and i get healed from the damage my wand dose so would i get healed from this curse?

Probably, its shadow damage

i also have the soulblade but the blackmagic enchant does not give off a glow which is a shame what i would like to know is if it was to be put on a different wepon would it glow /does black magic even have a glow to it ?
p.s i love the damage over time that it does it rocks

All I can say is..

He’s got a Black Magic weapon
And he is trying to put a curse on me.

Interesting little spell. Could be useful for an Enhancement Shaman. Stormstrike and the instant cast Shock spells are damaging spells, after all.
Then again the 63 spellpower would be useful as well, but better would still be AP or something like that.

If it didn’t have an internal cooldown, or could stack, it’d boost my Shaman’s damage output considerably.

i think we all are thinking the only important question here….

does it proc with attacks like sinister strike?

i think we all are thinking the only important question here….

does it proc with attacks like sinister strike?

It’s such a pity that Blizzard never gives caster a viable alternative to +spellpower weapon enchants.. +63 spellpower as said gives most dps castersat leasta 70 dps increase. This one would in optimal circumstances give approximately 25-30 dps.

While there’s nothing wrong with pure spellpower, it would be nice if there was at least an option.

Not that this is much of a concern, considering the options available, but would this proc off of DK’s spells, even though they are not based on SP. In the same token, will it proc off shots and/or rouge abilities?

some1 said it cant be dispelled, so clos of rogues cant remove it either , wich means goodby clos + vanish
i know some ppl who wont like it <.<

anyone testing as to if this is affected by Haunt, Shadow Embrace effect? like most procs like this,it should be affected by any talents that affect shadow damage (shadow mastery, deaths embrace, Coe etc…) so i’m presuming the same about the 30% bonus to dot damage.. which would work out as a nice 300-400 extra damage for the dot. personally I think this would be a dps increase, especially for an afliction lock.

the question is dose this enchant have a chance to proc on consecration

If ONLY it were a disease… then it would be useful to Death Knights since Pestilence can spread diseases to neighboring mobs thus multiplying the effect. However, Runecrafting is inherant to all DK’s so even then it might require some persuation.

Come on Blizz, add a DoT disease effect to Runecrafting!

true, but i know that quite often my raid is lacking a totem of wrath. so +250 spellpower from me can be quite good. that being said, right now i’m haunt/ruin, and loving it so my raid can go screw it self and find more ele shammies.

true, but i know that quite often my raid is lacking a totem of wrath. so +250 spellpower from me can be quite good. that being said, right now i’m haunt/ruin, and loving it so my raid can go screw it self and find more ele shammies.

i think its not bad for proto pally

Aren’t proto pallys supposed to come out in expansion 8, Wrath of the Cyberspace?

“L33tsauce” His name says it all folks..

I disagree.
Simply because Righteous Fury affects only Holy Damage, so the threat from this would be residual.
And this doesn’t proc off area of effects or multiple target attacks, so it is a single-target threat generation.
But protection paladin really does not actually need more threat generation on a single target anyway. So take the 50 spell power for your AoE tanking and save the money.

http://eu.wowarmory.com/character-sheet.xml?r=Stormreaver&n=Henrii

My little boomkin twink with Black Magic on the dagger 🙂

Im not sure this is as lousy as people say. I agree that it need to be a little better before it can compete with the 63spellpower-enchant (lower CD or higher damage), but I think it actually can be usefull in some fights.

In a 100% tanknspank situation without any moving whatsomever (like Loatheb), 63SP is (and should always be) superiour.
But in fights where just nuking isnt possible (heigan for example), the DoT this enchant gives keeps on ticking even if you have to run around like crazy. Due to the high proccrate you could easily set the Dot on the boss even while running just by shooting of some fast/instant spell (as long as the ICD is over). In fights like that, this enchant could be very usefull.
Since I play a DoT-class I know my dps shoots far up in the dps-meters at this kind of fights. The three top dps in my guild are pretty even on tanknspank-bosses, but in fight were you have to run around alot I always top the dpsmeters (by far), just due to the fact that my dots keep ticking no matter what.

I have a question though, since I havnt had the opportunity (money..) to try this out for myself. Does the dot get increased dmg from the Shadowpriests shadowform-talent? It increases dots dmg equally to the players critchance.
Considering every other enchant/gear in wow, like http://www.wowhead.com/?item=37264 or http://www.wowhead.com/?spell=55642, the triggered spell does not gain more damage from spellpower it is however affected by the players critchance.
Theoraticly, there is a chance that shadowform makes this dot do more damage.

Have anyone tested this?

On the test realm, this enchant only requires 6 Greater Cosmic Essence, 6 Dream Shards, and 6 Abyss Crystals.

Coincidence? I think not…

Taken from the enchants part of this Affliction Warlock thread:http://elitistjerks.com/f80/t37900-dots_you_affliction_warlock_thread/Black Magic 115 dps
Applies a dot ticking for 1045 to 1155 every 3s for 15s. ICD 45s, proc rate 50% -> up every 45s+2.64s
Scales with some shadow talents, no tests yet, dps without these would be:
(1045+1155)/2 * 5 * /(45s+2.64s) = 115.44 dps w/o scaling!
Cannot proc molten core but some other effects like 2p T7.

Superior Spellpower 83 dps
Exceptional Spellpower 66 dps
Exceptional Spirit 20 dps

Note that the other enchants’ numbers come from10 spell power = 13.12 dpsand10 spirit = 4.33dps forNaxxramas starter gearas stated earlier in the thread.

Applies a dot ticking for 1045 to 1155 every 3s for 15s

I think this is an error. It seems to me that the 1045 to 1155 is for the entire duration and not every 3 seconds. So their dps calculation is 5 times too high.

Like the OP said, the info posted was from an Elitist Jerks Affliction Warlock thread. I’d assume shadow damage effects from Affliction Warlock spells such as CoE with Malediction (+13%), Shadow Embrace (+10%), Shadow Mastery (+15%), and Haunt (+20%) would pump this enchant’s effect up as well.

209-231 tics = 220 avarage tic, 220*5 ticks = 1100 average dmg

1100*1.13*1.10*1.15*1.20 = 1886 total dmg

1886 / 45 sec cool down + 2.64 sec activation = ~39 dps

Superior Spellpower = ~83 dps

IMO the material cost / dps ratio seems silly for a lvl 80 enchant. Either we’re overlooking something, or this enchant is a silly gold-sink, best used by your lvl 60 Lock-sPrest alt.

this can have a lot of utility in PVP for mages since we don’t have any DoTs in our arsenal. Having this on can mean a rogue or NE won’t be able to cloak or bandage while we’re in Ice Block or Invisible.

Idk I’m curious about this enchant too as a Affliction warlock I would gain extra DoT damage from several talents.
I see its not effected by Spell power but is altered by +shadow% damage abilities.
(i.e Improved Shadow Bolt – Shadow Embrace – Ebon Plague/Curse of Elements)

Will this override any of my current DoT spells?
Would my dps benefit more from the proc or 63 Spell power applied to all of my current spells.

P.s: to all other warlocks that are currently using CoE, if there is an unholy Death Knight that has “Ebon Plague” for a talent then you’re wasting your dps to be using CoE, they do not stack and you should be using something else. i.e CoA/CoD
The +3% spell power is still applied though,
someone please comment back for my Q’s.

“Requires a level 60 or higher item.”

You have to love the material cost. 666.

completely untested but might this be a viable option for frost dw dk’s? Between icy touch, howling blast and death coil it would have very good uptime.

That EJ thread has been updated and now says that this enchant is worth 23 DPS.

Considering the enchant is only usable on level 60 items and up, the likelyhood of a 49 twink having this enchant is 0%.

Also it has an 45 seconds internal CD.

another thing I just realized while looking at the mats…

6 Greater Cosmic Essence
6 Dream Shard
6 Abyss Crystal

( 666 ) =D

Do Pally judgments cause this to proc?

Requires a lvl 60 weapon to be enchanted. Read tooltips. But it would be sweet

Requires a lvl 60 weapon to be enchanted. Read tooltips. But it would be sweet

Reading the weapons linked info would be useful as well in your case.

Level: 60

Tried this enchant on my soulblade for my affliction warlock, and I must say I prefer mighty spellpower instead.

Though it is a dot, it doesn’t get increased bonus from Haunt, nor does it add to the damage of Drain Soul.

Therefore, I got 220+/- damage every 3 seconds for 15 seconds with a 45 second cooldown. That’s about 73 dps for fifteen seconds out of every minute, which translates to an approximate total of 18.3 dps. That’s considerably less than the bonus I got from the 63 spellpower.

This enchant is obviously a PvP enchant.

I say this because Raid and Dungeon fights often do last 45 seconds or more, meaning that Average DPS is everything. This makes the +63 SP enchant far superior in most PvE.

Though in PvP battles usually don’t last longer than 20 seconds, and Black magic is pretty much applied straight away.
The 30 seconds of inactivity (45 CD – 15 Duration) by this enchant will mainly be consumed either by running away/to enemies, running to objectives or waiting to rez! This means that most of the time in PvP, Black Magic outweighs the DPS of +63 SP.

Though I do think this needs atleast a little bit of a damage boost, since losing the +63 SP is pretty harmful on burst DPS…

Still worthless in 3.1…..

Kindly downrate me when 3.2 hits and this is still worthless….

They need to enhance the visual on this enchant, at least. I mean, that’d be a start to becoming a good enchant.

I find this to be a terrific enchant. It reminds me of spellsurge in that most people over look its true potential.

This is how I set it up:

I purchased a titansteel spellblade and chanted it with Black Magic. (I use spellpower for my main weapon)
I downloaded “Sound Event Handler” and set it up so it says “Black Magic” when it procs and “Use Spellblade” at the end of the 45 sec CD (Just record your self saying what you want to say in wav or MP3 and add it to the soundfiles of SEH).

It procs off the first spell MOST of the time at which point I switch weapons via macro/ keybind until it is time to switch back. I get the Curse AND my spellpower. Worth losing the GCD on switch IMO

A very fun enchant, now if I can convince the author of Casterweaponswapper to change a few scripts, we can use it without even hitting a key. I will probably change my current recording to Slayers “Black Magic” though 🙂

– Malfiero

if this is a curse debuff does it overwrite a warlocks curse (curse of agony)?

Can anybody confirm that the dot can proc from the hunter’s shots and stings?

For those still curious about how talents affect Black Magic’s damage, I did a short test on the Tournament Realms. There aren’t any target dummies spawned there so I had to convince someone to let me test this on them. People get antsy, so I didn’t have a whole lot of time to do this test. Still, helpful information.

It would appear that Shadow Weaving stacks don’t affect the damage, yet ‘permanent’ (for lack of a better word) damage modifying talents do (darkness & shadowform).

http://img512.imageshack.us/img512/6795/blackmagicw.jpg

This enchant does a Corruption-DoT on the enemy target, which deals 1045 at MINIMUM and 1155 at best.

This will be OVERWHELMING at 40-49 bracket – you may enchant this to three weapons at that bracket – considering a regular 49 has about 3200ish health, this will be overpowered.

Enchanted Azhsharite Felbane Dagger
Enchanted Azhsharite Felbane Sword
Enchanted Azhsharite Felbane Staff (useless staff, but eligible for the enchant)

Just imagine.

While you can enchant the weapons you’ve listed with WotLK enchants, the quest chain that rewards them is not available from the quest-giver until you complete a different quest chain, the first quest of which requires level 51. I can see why you thought that this was possible though. Maybe blizzard even noticed and changed the quest level requirement since you made the original post.

For alliance yes.

i’ve seen at least 2 horde warrior with the sword.

THIS ENCHANT GIVES OVER9000 ATTACK POWER

You seem to think that the level requirement for the enchant is based on item level. It is not. It is based on the character level required to use the item.

for shadow priest out there, here is some information for you. I have tested this enchant and with 1500ish spell power + 5 stacks of Shadow Weaving the dot damage is around 680ish. on the other hand my Shadow Word: Pain dot is around 760ish damage with 5 stacks of shadow weaving. Basically,the proc is almost like SW:P with free mana cost.

i tried this enchant out today and i was greatly disapointed from the “glow” efekt

by full spell details etc. i could hardly see the “glow” and whats even worse, no green flying skull was present

http://img4.imageshack.us/img4/7177/enchantblackmagicglowef.jpg
http://img156.imageshack.us/img156/7177/enchantblackmagicglowef.jpg

Patch 3.3.0 PTR
Enchanting

* Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster’s target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.

According to thePatch 3.3 PTR notes, the changes will be applied -Enchanting

* Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster’s target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.

For the 3.3.0
Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster’s target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.

now we need to know how many hast score is it.

Currently on the PTR:

“This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster’s target with a damage-over-time effect. It is now triggered by landing any harmful spell rather than inflicting damage with a spell.”

Source: PTR Notes

Well. This went from useless to possibly the best enchant for a caster in the game. GG blizzard!

Quote from Blizz:

Enchant Weapon – Black Magic now cause your harmful spells to sometimes increase haste rating by 250.

Not to mention, haste is not a great stat for melee when compared to the AP granted by Berserking.

This was just released with the PTR patchnotes for 3.3 and has been confirmed by blizzard.Enchanting

* Enchant Weapon – Black Magic now cause your harmful spells to sometimes increase haste rating by 250.

depending on how the math works, this may become the new best weapon enchant for casters.

The effect on the PTR (as of 10/3/2009) provides 250 haste for 10 seconds with around a 35 second internal cooldown and a very high proc rate (thus about 36 to 37 seconds between procs). This will work out to be about 67-71 haste over time.

Whether this or 63 spell power is stronger will depend on class, spec, and relative value of haste and spellpower, but for a lot of casters this looks fairly competitive.

the buff “black magic” has 10 sec duration and it increases haste by 250 atm in PTR.

On 3.3.0 PTR, rogue poisons do trigger the effect. Used Berserking on MH and Black Magic on OH.

Anyone done some number crunching?

One question, though–does this procced ‘Corruption’ dot on the enemy overwrite a warlock’s ‘Corruption’ dot? Same name would point to an overwrite, but that wouldn’t be terribly fair, and Blizz would never do something unfair (/shifty). 😉

reading comprehension man.. The new and improved black magic does NOT have the corruption DoT. It is just haste. And on your first statement, it is entirely possible to calculate the dps increase/decrease because it is a flatrate rating “two-hunred fifty” haste rating. The only real variable is whether this will be a crusader style procs per minute? or will it work like trinkets with the 2min CD in between “potential” procs. The math is already being done, and the enchant is already available on the PTR I believe, so it is in fact not a mystery, and perfectly in the realm of “postable information”.

It will all depend on the internal cooldown and procrate.

Retribution Paladins, Enhancement Shaman and Death Knights are all melee classes that use “harmful spells”.

Rogue and hunter poisons could also qualify.

(As an example, this trinket works with Warrior bleeds and Rogue poisons, even though it says “spells”.)

My question is, on the PTR, has anyone tried this with an enhancement shaman? Given how much they use Earth Shock and 5MW procs plus the changes to Fire Nova, this looks like a very viable enchant. Would it be possible to stack the proc with both weap enchanted? Or would it be more efficient to enchant MH Berserking and OH Black Magic? Discuss…

Here’s a link to my armory:http://www.wowarmory.com/character-sheet.xml?r=Perenolde&n=Saleara

I logged onto the PTR on my Shaman to test out the new Black Magic change. This is what I discovered:

  • It will proc from Flametongue Weapon imbue
  • It will proc from Static Shock
  • It will proc from Raging Deathbringer’s Shadow Bolt effect, which leads me to believe it will proc from any weapon with a spell effect proc
  • It will proc from Fire Nova
  • As far as I can see, it will not double proc when two weapons are equipped with the enchant on both. It is possible that it will refresh itself, much like Executioner, though I didn’t do an extensive enough to test to verify that
  • Fire totems themselves will not cause a proc

There is probably a little more testing that could be done on this, but that’s a quick rundown on what I discovered in a 30 minute time frame.

Haste = Speed
Speed = Slayer
Slayer =Black Magic

Coincidence ? 🙂

Unfortunately, whoever did the math there has overestimated its dps by a factor of 5. The DOT does (1045+1155)/2 in total, not every 3 seconds (15/3 being where the 5 multiplier came from). Remove that multiplication and the real number is a measly 23.088.
But no matter! It’s being changed in the next patch to something less $%^&.

Green = Money
Money = Weed
Weed = Green

Coincidence? Yes.

On 3.3.0 PTR, rogue poisons do trigger the effect. Used Berserking on MH and Black Magic on OH.

Anyone done some number crunching?

Why is this comment marked down? It’s correct, and a subject worth discussion.

z

If the proc chance is only 15% I would doubt very much that this beats Mighty Spellpower. If it procs from dots that makes it slightly more viable but still not good. Reducing the icd with this low a proc chance doesn’t help either. It may as well have been a 50% proc with a 60sec cd. This will probably only be used by Ele Shamans if those figures are correct.

I already do 3 button faceroll DPS with my ele shammy using. Haste buff is very regular, most of times simply refreshing itself

Just thinking what would be the gain for extra 250 haste, since i base all my DPS on it. So far it did not let me down. Just curious could this be much better than plain 63 SP

My theory:
At 600 haste, dps difference between 10x SP and 10x Haste wasn’t to great either, more like +/- 1 DPS
But chant still depends on procs and internal CD.

I’ll let you guys do the math

All above comments are now (Patch 3.3) obsolete.
This enchant now gives +250 Haste rating.

Let the theorycrafting begin…I am looking at you Enh shamys.

MM

All above comments are now (Patch 3.3) obsolete.
This enchant now gives +250 Haste rating.

Let the theorycrafting begin…I am looking at you Enh shamys.

MM

I’m currently using this on 3rd dagger on my rogue, it procs from poisons in 1 second and has 35second cooldown. Possibly new use for weapon swap addon? im currently just using 2 weapon swap macros to proc this and continue with 2 berserkings.
edit: this effect only procs from 1 weapon when having 2 black magics

The new Black Magic:

  • +250 Haste rating
  • 10 second duration
  • 35 second Internal cooldown
  • 35% proc
  • proc is roughly equivalent to 67-68 haste rating all the time
  • cannot be dispelled

Analysis

  • excellent enchant for casters that value haste > or = spellpower
  • Better than 63 spellpower, but not 81 spellpower for many casters
  • good enchant for offhand for rogues (poisons) and ench shaman
  • shared cooldown and does not stack* with itself (therefore do not apply to both weapons)
  • high % chance to proc so count on it happening within 2 seconds of the internal cooldown
  • berserking is still slightly better for offhand for rogues according to current simcraft.

* Haste procs from different sources now stack, but not the same source.Note that you can never have multiple haste procs up regardless of the source. They ALL share a cooldown. So Black Magic will not work with Hyperspeed accelerators or that haste trinket you just activated. It will work with Heroism since that’s not a haste proc and uses different mechanics.
thanks to JV3r8.

am I wrong in noticing that this enchant has changed to a chance to proc haste?

does this proc stacks with the new GLYPH OF QUICK DECAY?

I think this is an error. It seems to me that the 1045 to 1155 is for the entire duration and not every 3 seconds. So their dps calculation is 5 times too high.

now its just pure haste rating because the damage it did was so low

From Jackomara:

My question is, on the PTR, has anyone tried this with an enhancement shaman? Given how much they use Earth Shock and 5MW procs plus the changes to Fire Nova, this looks like a very viable enchant. Would it be possible to stack the proc with both weap enchanted? Or would it be more efficient to enchant MH Berserking and OH Black Magic? Discuss…

Does it double stack? I enchanted my weapons with it and tested it on the dummy in Org…It may have, but I am not sure. Since it does have a 35 second ICD, it may not due to Blizz anticipating Enh Shaman attempting to dual-wield it for 500 haste on a double proc (similiar to WF/WF applying a cooldown on both imbues when WF is proced).

EJ seems to say MH Berserking and OH Black Magic, but with haste being so fickle for EP values your milage will vary.

It is a viable enchant for Enhancement shaman who use (and everyone should be using it now) WF/FT as both do other than physical damage and will proc Black Magic. Add in Earth Shock, Lightning Bolt / Chain Lightning, Static Shock / Lightning Shield and Fire Nova (not sure if it procs off of Windsheer yet).

I will continue testing it in-game and see if it does double proc. If not, I will keep it on my off-hand since I do like the chance to get 1000 haste as a melee shaman.

Check my armory link as it will be the fastest indicator to what I find

UPDATE:: It does not double proc. The CD on Black Magic is similar to WF…once the effect happens, any enchant is linked to the first’s cooldown. It still has a remarkable uptime for Enhancement Shaman none-the-less and works well with my current gearing and sims.

I can see this becoming the staple Elemental Shaman enchant. 250 haste for 15 seconds and an internal cooldown of 45 seconds? That’s 83 haste rating, which is greater than 63 spellpower.

Parallel discussion is in progress for Shaman-specific use: http://www.wowhead.com/?forums&topic=123988 FYI

From Brunpal:

■Internal cooldown?
■good enchant for dual wield?
■PPM?

  • ICD is 35 seconds
  • Enchant the off-hand only as it only will proc once before the cooldown prevents it from refreshing itself or double procing.
  • PPM? 1 to 2? This I am not sure about since I haven’t had time to raid with it yet and data mine myself. Will post again when I do.

—EDIT—

On my guild’s last Marrowgar kill, I got the buff 11 times within 6:47 averaging 37 seconds between procs. Simplifying it and using bad assumptions: ~1 PPM.

I tried calculating a real PPM, but since it is a spell and Enhancement Shaman mix around hits and spells for procs it became too much of a headache.

Two casters with the enchant in the raid had the same amount of procs as myself. I’m sure if the math was done it would be closer to 2 PPM (logically figuring nearly a 7 min fight and seeing 11 procs) or 27% uptime.

WoL Video

Political Correctness Comitee sugests:

Enchant Weapon – African-American Magic.

The spelling committee suggests:

Night school.

I haven’t seen it mentioned yet, so I’ll go ahead and say this is handily better than 63 SP for an Arcane Mage (sadly still the only truly viable spec despite Blizzard’s half-hearted attempts to buff Frost in 3.3) using a 1H/OH combo, due to the roughly equal scaling factors for Spell Power and Haste. For those using a staff it’s a harder call, but 81 SP likely beats this out slightly.

I got a Black Magic Weapon.
I got a Black Magic Weapon.
Yes, I got a Black Magic Weapon,
She’s got me so blind I can’t see;
But she’s a Black Magic Weapon and
she’s trying to make a devil out of me.

Currently giving this enchant a try on my OH dagger as a mut rogue, berserking on the MH. Haste is a good stat for rogues now with the Deadly Poison buff in the last patch. So far, with my other haste proc trinkets, this has given a significant DPS increase with frequent instant MH procs.

What is this Black Magic! (Sorry, someone had to say it *shrugs*)

Depends what class. Enh shaman, for example, is debatable!

erm…. which part of “Permanently enchant a melee weapon to cause yourharmful spellsto sometimes increase haste rating by 250. Requires a level 60 or higher item.” don’t you understand?

If you can really cast spells you must be a new breed, other than that, you are just a muppet that has wasted about 600g of mats and BELEIVES it has increased his dps!

From Magehuntererm…. which part of “Permanently enchant a melee weapon to cause your harmful spells to sometimes increase haste rating by 250. Requires a level 60 or higher item.” don’t you understand?

If you can really cast spells you must be a new breed, other than that, you are just a muppet that has wasted about 600g of mats and BELEIVES it has increased his dps!

Poisons count as spells. A Mut Rogue casts a lot of poisons, so 35% chance would mean 100% uptime whenever the internal cooldown was not in effect.

Poisons have *always* counted as spells, and used spell crit %’s and so on. It’s always a good idea to look up mechanics before insulting people. Actually, insulting people is just needless and a bad idea in general.

Edit: Just wanted to clarify that this isn’t actually a good enchant for a Rogue. Was just responding to Magehunter’s ridiculous rant.

Has anyone done any testing for hunters? May seem strange but was wondering if attacks such as serpent sting, black arrow, and explosive shot may be considered “harmful spells”… and I’m one of the few hunters that dual wield instead of using a pole arm or battle staff. I may test it mysellf when i’m not so broke in my wallet… but just incase anyone has already tried it the info would be sweet.

I think this could work for ele shammys whithhttp://www.wowhead.com/?spell=70811

Especially if it’s combined with procs like http://www.wowhead.com/?item=47666

I tried this as Elemental shaman. Must say that it has pretty nice proc chance,and around 40sec CD. I didn’t found big change of the dps , lowered my Lightning Bolt cast with 0.06sec. Think i’ll be back to the SP , enchant , im counting too much on proc’s anyway 😛

PPM only applies to things that proc of melee hits because weapons have different attack speeds. This enchant is a 35% chance on every harmful spell hit, so its uptime should be pretty close to the duration / ICD value of 10/35 = 28.57% assuming you hit with a reasonably steady flow of harmful spells.

yes, I noticed the (666) too xD Funny and typical Blizzard joke 😉

For affliction locks looking at World of Logs, uptime is about 25% give or take a percent. So the value of this enchant is equal to 62.5 haste which makes this almost equal to the 63SP enchant. This could mean more DPS if you can get it to proc at the right time(Refreshing haunt and DS sub-25%) and less DPS if it procs at a bad time(any time you have to move on a mobile fight). That being said if you’re wearing a staff, go with SP. If you’re using a 1h, it’s all a matter of preference.

any thoughts about using this for a destro lock for raiding?

Just did some testing, and this might be worthy for retribution paladins:

Tested, confirmed to proc:
Judgement
Exorcism
Hammer of Justice
Repentance
Consecration (on cast, only if the first tick will affect an enemy)
Holy Wrath (on cast, only if it will affect an enemy)
Vindication
Turn Evil

Tested, confirmed to NOT proc:
Seal of Vengeance (seal damage)
Seal of Command (seal damage)
Hand of Reckoning
Hammer of Wrath
Righteous Vengeance (application or tick)

No. Black Magic is not good for a ret paladin when compared to Berserking.

Berserking has a ~35% uptime for ret paladins which works out to ~140 AP all the time. 67-68 haste isn’t valued as highly as 140 AP for a ret paladin. Comparing them as procs (250 haste to 400 AP) berserking wins again because it has no internal cooldown and the longer duration better syncs with wings.

The only reason for a ret paladin to take black magic over Berserking is because Black Magic is cheaper. If that’s a concern for the paladin there are other even cheaper options.

I tried this as Elemental shaman. Must say that it has pretty nice proc chance,and around 40sec CD. I didn’t found big change of the dps , lowered my Lightning Bolt cast with 0.06sec. Think i’ll be back to the SP , enchant , im counting too much on proc’s anyway 😛

I agree. The big issue is that Elemental is so stuffed with haste right now that 250 extra to blast the GCD down to 1 doesn’t take much effort. In a raid setting, getting down to 1 isn’t that tough anyway.

seems the cd is around 30-35 sec now…mine proc’d at 35 sec after the first proc

It can proc off Molten Armor

Okay, I HAVE to check before I spend gold on mats to enchant this on my mut rogue.
Is this still true now or have they fixed it?
And by “fixed” I don’t mean changed poisons from spells, but made this enchant no longer proc from poisons.
Anyone?

Im considering using this on my Enh shammies OH, with berserking on my MH. All the blurb ive read seems to point at this being a viable way to go, just wondering if any Enh shammies have anything to say about that?

Remind you when you compare this enchant with the +63 spellpower, to take in account the (de)buff.
Blackmagic doesn’t scale with any buff.
Mighty spellpower scale with the +13% magic spell, that all raid have

In one hand you have, with a lot of chance, a 63 haste, but in situation it’s less than that.(with a niche that can maximise your dps)
in the other hand, a pure 71 spellpower with the debuff applied.

do u reckon it would be useful for a shadow or disc priest? my spriest is going haste/SP so…

This may be pointless but..
As a feral druid, I have personally observed all of these abilities proc this enchant:

  • Shred
  • Mangle (both)
  • Maul

I have not seen any other feral abilities proc it (not even feral faerie fire, oddly enough).

Considering it procs on both mangle and maul, the uptime for a druid tank would be the same as a caster’s.

Now correct me if I’m wrong, but let’s say this is up 10 out of every 35-40ish seconds. That would work out to about 2-3% more mauls or 1-2% more threat overall.

I’m not sure how massacre, mongoose, or executioner compare in terms of a pure threat enchant, just throwin’ this out there.

This enchant procs VERY easily. With my Shaman, when my Lightning Shield attacks a creep, Black Magic has almost 100% proc chance. Irritating.

z

This procs from throwing nets at snobolds if you are on the “Gormok Wants His Snobolds” quest.

so far in all my testing I have been unable to to prove you are right in this regard. On what evidence is this based?

Test situations:
No gear, no haste, Lightning bolt with 2 second cast.
Placed wrath of air totem, 5% spell haste. Lightning bolt with 1.91 second cast
Elemental mastery alone, 15% spell haste. Lightning bolt with 1.74 cast time.
Elemental mastery + wrath of air totem, 20% haste) 1.66 cast time
493-494 haste from gear (within .05% of 15% spell haste) 1.74 cast time
493-494 haste from gear (within .05% of 15% spell haste) + wrath of air (for 20% haste) 1.66 casting time

Now for the shocker?

656 haste rating 20.01% haste percent. No other haste buffs. 1.67 casting time.

I am assuming that this difference came at the .05% I could not manage to control going from 493-494 rating earlier.

From the looks of it… I cannot find any difference between stacking % buffs to haste and rating either directly % + %, % + haste rating, or haste rating + haste rating.

This is good for a warlock with 3,2k SP ub (without any buff), then I only need haste(and crit ofc (I’m hitcapped)), right?

After having the dignified headmaster’s charge for so long, I don’t think I can handle this enchant.

Out of pure curiousty I wanted to know if this would proc off of a disc priests reflective shield. So I enchanted it and tested it in AV. I put Shield on myself and ran through the mine had it proc 4 times never using any other spell then shield. It can proc anytime somone hits the shield and damage is reflected even if the damage is absorbed.

sorry for the spupid ask but, this enchant works on heals?
i think it is better than 63 spell power =D

can you use this one on Sister Svalna’s Aether Staff?

Made it on my gnome dagger – but there is no glow…? Is that gone due to recent patch or what may cause this?

I was kind of surprised since the name of the enchant really begs for a cool animation/glow…

It wasn’t clear to me whether it would proc for my hunter, so I tried it … NOPE.

It does not proc for serpent sting (poison), in particular. In general it does not proc on any hunter ranged attack at all.

Thank you.

Decided to try this out on my leveling (80) Mistweaver monk. The only spells I could get it to reliably proc off of were Crackling Jade Lightning and Chi Wave (presumably Chi Burst would work as well). None of the ‘melee’ spells (including Spinning Crane Kick and Expel Harm) seemed able to proc this enchant.

at low lvl(1-19) this now gives 94 haste(244% haste on shaman) pretty insane

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